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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RemoveVariableNodes
&40;
UBlueprint &42; Blueprint,
const FName VarName,
bool const bForSelfOnly,
UEdGraph &42; LocalGraphScope
&41;
Remarks
Removes the variable nodes associated with the specified var name
Parameters
Name | Description |
---|---|
Blueprint | The blueprint you want variable nodes removed from. |
VarName | Name of the variable to be removed. |
bForSelfOnly | True if you only want to delete variable nodes that represent ones owned by this blueprint, |
LocalGraphScope | Local scope graph of variables false if you just want everything with the specified name removed (variables from other classes too). |