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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RemoveNode
&40;
UBlueprint &42; Blueprint,
UEdGraphNode &42; Node,
bool bDontRecompile
&41;
Remarks
Removes the supplied node from the Blueprint.
Cleans up a Node in the blueprint
Parameters
| Name | Description |
|---|---|
| Node | The node to remove. |
| bDontRecompile | If true, the blueprint will not be marked as modified, and will not be recompiled. Useful for if you are removing several node at once, and don't want to recompile each time |