Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RefreshExternalBlueprintDependencyNodes
&40;
UBlueprint &42; Blueprint,
UStruct &42; RefreshOnlyChild
&41;
Remarks
Optimized refresh of nodes that depend on external blueprints. Refreshes the nodes, but does not recompile the skeleton class