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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool PropertyValueToString
&40;
const FProperty &42; Property,
const uint8 &42; Container,
FString & OutForm,
UObject &42; OwningObject,
int32 PortFlags
&41;
Remarks
Copies the value from a property into the string OutForm. ContainerMem points to the Struct or Class containing Property NOTE: This function does not work correctly with static arrays.