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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool PropertyValueFromString_Direct
&40;
const FProperty &42; Property,
const FString & StrValue,
uint8 &42; DirectValue,
UObject &42; OwningObject,
int32 PortFlags
&41;
Remarks
Copies the value from the passed in string into a property. DirectValue is the raw memory address of the property value NOTE: This function does not work correctly with static arrays.