Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool PropertyValueFromString_Direct
&40;
const FProperty &42; Property,
const FString & StrValue,
uint8 &42; DirectValue,
UObject &42; OwningObject,
int32 PortFlags
&41;
Remarks
Copies the value from the passed in string into a property. DirectValue is the raw memory address of the property value NOTE: This function does not work correctly with static arrays.