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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void PatchNewCDOIntoLinker
&40;
UObject &42; CDO,
FLinkerLoad &42; Linker,
int32 ExportIndex,
FUObjectSerializeContext &42; InLoadContext
&41;
Remarks
Helper function to patch the new CDO into the linker where the old one existed