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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils/OpenReparentBlueprintMenu
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void OpenReparentBlueprintMenu
&40;
UBlueprint &42; Blueprint,
const TSharedRef< SWidget > & ParentContent,
const FOnClassPicked & OnPicked
&41;
Remarks
Try to open reparent menu for specified blueprint