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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static EPropertyReadableState IsPropertyReadableInBlueprint
&40;
const UBlueprint &42; Blueprint,
const FProperty &42; Property
&41;
Remarks
Returns an enumeration indicating if the property can be read by the given Blueprint