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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool IsObjectADebugCandidate
&40;
AActor &42; InActorObject,
UBlueprint &42; InBlueprint,
bool bInDisallowDerivedBlueprints
&41;
Remarks
Checks that the actor type matches the blueprint type (or optionally is BASED on the same type.
Parameters
Name | Description |
---|---|
InActorObject | The object to check |
InBlueprint | The blueprint to check against |
bInDisallowDerivedBlueprints | if true will only allow exact type matches, if false derived types are allowed. |