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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void GetUsedAndUnusedVariables
&40;
UBlueprint &42; Blueprint,
TArray< FProperty &42; > & OutUsedVariables,
TArray< FProperty &42; > & OutUnusedVariables
&41;
Remarks
Removes all unused member variables.
Parameters
Name | Description |
---|---|
OutUsedProperties | The list of used variables in the blueprint |
OutUnusedProperties | The list of unused variables in the blueprint |