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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void GetCompilerRelevantNodeLinks
&40;
UEdGraphPin &42; FromPin,
FCompilerRelevantNodeLinkArray & OutNodeLinks
&41;
Remarks
Gets the compiler-relevant (i.e. non-ignorable) node links from the given pin.
Parameters
| Name | Description |
|---|---|
| FromPin | The pin to start searching from. |
| OutNodeLinks | Will contain the given pin + owning node if compiler-relevant, or all nodes linked to the owning node at the matching "pass-through" pin that are compiler-relevant. Empty if no compiler-relevant node links can be found from the given pin. |