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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static int32 GetChildrenOfBlueprint
&40;
UBlueprint &42; InBlueprint,
TArray< FAssetData > & OutChildren,
bool bInRecursive
&41;
Remarks
Gets AssetData for all child classes of a given blueprint Number of child blueprints found
Parameters
| Name | Description |
|---|---|
| InBlueprint | Taget Blueprint |
| OutChildren | AssetData representing the child blueprints |
| bInRecursive | if true, will return classes derived from child classes as well |