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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool GetBlueprintVariableMetaData
&40;
const UBlueprint &42; Blueprint,
const FName & VarName,
const UStruct &42; InLocalVarScope,
const FName & MetaDataKey,
FString & OutMetaDataValue
&41;
Remarks
Get a metadata key/value on the specified variable, or timeline if it exists, returning false if it does not exist TRUE if finding the metadata was successful
Parameters
| Name | Description |
|---|---|
| Blueprint | The Blueprint to find the variable in |
| VarName | Name of the variable |
| InLocalVarScope | Local variable's scope, if looking to modify a local variable |
| MetaDataKey | Key name for the metadata to change |
| OutMetaDataValue | Value of the metadata |