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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
template<class MinNodeType, class ArrayClassType>
static void GetAllNodesOfClassEx
&40;
const UBlueprint &42; Blueprint,
TArray< ArrayClassType &42; > & OutNodes
&41;
Remarks
Returns all nodes in all graphs of at least the minimum node type