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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void GetActorReferenceMap
&40;
UWorld &42; InWorld,
TArray< UClass &42; > & InClassesToIgnore,
TMap< AActor &42;, TArray< AActor &42; > > & OutReferencingActors
&41;
Remarks
Go through the world and build a map of all actors that are referenced by other actors.
Parameters
| Name | Description |
|---|---|
| InWorld | The world to scan for Actors. |
| InClassesToIgnore | An array of class types to ignore, even if there is an instance of one that references another Actor |
| OutReferencingActors | A map of Actors that are referenced by a list of other Actors. |