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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static FName GenerateUniqueGraphName
&40;
UObject &42;const InOuter,
FString const & ProposedName
&41;
Remarks
Generates a unique graph name for the supplied blueprint (guaranteed to not cause a naming conflict at the time of the call). A unique name intended for a new graph.
Parameters
| Name | Description |
|---|---|
| InOuter | The blueprint/object you want a unique graph name for. |
| ProposedName | The name you want to give the graph (the result will be some permutation of this string). |