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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void FixLevelScriptActorBindings
&40;
ALevelScriptActor &42; LevelScriptActor,
const class ULevelScriptBlueprint &42; ScriptBlueprint
&41;
Remarks
Called after a level script blueprint is changed and nodes should be refreshed for it's new level script actor
Parameters
| Name | Description |
|---|---|
| LevelScriptActor | The newly-created level script actor that should be (re-)bound to |
| ScriptBlueprint | The level scripting blueprint that contains the bound events to try and bind delegates to this actor for |