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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static UK2Node_FunctionResult &42; FindOrCreateFunctionResultNode
&40;
class UK2Node_EditablePinBase &42; InFunctionEntryNode
&41;
Remarks
Creates a function result node or returns the current one if one exists Spawned result node
Parameters
| Name | Description |
|---|---|
| InFunctionEntryNode | The function entry node to spawn the result node for |