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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static int32 FindNewVariableIndexAndBlueprint
&40;
UBlueprint &42; InBlueprint,
FName InName,
UBlueprint &42;& OutFoundBlueprint
&41;
Remarks
Find the index of a variable first declared in this blueprint or its parents. Returns INDEX_NONE if not found. The index of the variable, or INDEX_NONE if it wasn't introduced in this blueprint.
Parameters
| Name | Description |
|---|---|
| InBlueprint | Blueprint to begin search in (will search parents as well) |
| InName | Name of the variable to find. |
| OutFoundBlueprint | Blueprint where the variable was eventually found |