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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static int32 FindLocalVariableIndex
&40;
const UBlueprint &42; Blueprint,
UStruct &42; VariableScope,
const FName & InVariableName
&41;
Remarks
Find the index of a local variable declared in this blueprint. Returns INDEX_NONE if not found. The index of the variable, or INDEX_NONE if it wasn't introduced in this blueprint.
Parameters
| Name | Description |
|---|---|
| VariableScope | Struct of owning function. |
| InVariableName | Name of the variable to find. |