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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void FindImplementedInterfaces
&40;
const UBlueprint &42; Blueprint,
bool bGetAllInterfaces,
TArray< UClass &42; > & ImplementedInterfaces
&41;
Remarks
Build a list of all interface classes either implemented by this blueprint or through inheritance
Parameters
Name | Description |
---|---|
Blueprint | The blueprint to find interfaces for |
bGetAllInterfaces | If true, get all the implemented and inherited. False, just gets the interfaces implemented directly. |
ImplementedInterfaces | The interfaces implemented by this blueprint |