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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static UEdGraphPin &42; FindFirstCompilerRelevantLinkedPin
&40;
UEdGraphPin &42; FromPin
&41;
Remarks
Finds the first compiler-relevant (i.e. non-ignorable) node from the given pin and returns the owned pin that's linked. The given pin if its owning node is compiler-relevant, or the first pin linked to the owning node at the matching "pass-through" pin that is owned by a compiler-relevant node. May be NULL if no compiler-relevant nodes can be found from the given pin.
Parameters
Name | Description |
---|---|
FromPin | The pin to start searching from. |