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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static UBlueprint &42; FindBlueprintForNode
&40;
const UEdGraphNode &42; Node
&41;
Remarks
Helper function to get the blueprint that ultimately owns a node. The corresponding blueprint or NULL.
Parameters
| Name | Description |
|---|---|
| InNode | Node to find the blueprint for. |