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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
Type
typedef TMulticastDelegate_OneParam< void, UBlueprint &42; > FOnRefreshAllNodes
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Remarks
Event fired after RefreshAllNodes is called