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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
Syntax
enum EPropertyReadableState
&123;
Readable,
Private,
NotBlueprintVisible,
&125;
Values
| Name | Description |
|---|---|
| Readable | |
| Private | |
| NotBlueprintVisible |
Remarks
Enumeration of whether a property is readable or if not, why.