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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static FName DuplicateMemberVariable
&40;
UBlueprint &42; InFromBlueprint,
UBlueprint &42; InToBlueprint,
FName InVariableToDuplicate
&41;
Remarks
Duplicates a variable from one Blueprint to another blueprint Returns the name of the new variable or NAME_None if failed to duplicate
Parameters
| Name | Description |
|---|---|
| InFromBlueprint | The Blueprint the variable can be found in |
| InToBlueprint | The Blueprint the new variable should be added to (can be the same blueprint) |
| InVariableToDuplicate | Variable name to be found and duplicated |