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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static FName DuplicateMemberVariable
&40;
UBlueprint &42; InFromBlueprint,
UBlueprint &42; InToBlueprint,
FName InVariableToDuplicate
&41;
Remarks
Duplicates a variable from one Blueprint to another blueprint Returns the name of the new variable or NAME_None if failed to duplicate
Parameters
Name | Description |
---|---|
InFromBlueprint | The Blueprint the variable can be found in |
InToBlueprint | The Blueprint the new variable should be added to (can be the same blueprint) |
InVariableToDuplicate | Variable name to be found and duplicated |