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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static UEdGraph &42; CreateNewGraph
&40;
UObject &42; ParentScope,
const FName & GraphName,
TSubclassOf< class UEdGraph > GraphClass,
TSubclassOf< class UEdGraphSchema > SchemaClass
&41;
Remarks
Creates a new empty graph. null if it fails, else.
Parameters
Name | Description |
---|---|
ParentScope | The outer of the new graph (typically a blueprint). |
GraphName | Name of the graph to add. |
SchemaClass | Schema to use for the new graph. |