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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
template<typename SignatureType>
static void CreateFunctionGraph
&40;
UBlueprint &42; Blueprint,
class UEdGraph &42; Graph,
bool bIsUserCreated,
SignatureType &42; SignatureFromObject
&41;
Remarks
Creates a function graph, but does not add it to the blueprint. If bIsUserCreated is true, the entry/exit nodes will be editable. SignatureFromObject is used to find signature for entry/exit nodes if using an existing signature. The template argument SignatureType should be UClass or UFunction.