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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool CheckIfNodeConnectsToSelection
&40;
UEdGraphNode &42; InNode,
const TSet< UEdGraphNode &42; > & InSelectionSet
&41;
Remarks
Checks if the passed node connects to the selection set Returns TRUE if the node does connect to the selection set
Parameters
| Name | Description |
|---|---|
| InNode | The node to check |
| InSelectionSet | The selection set to check for a connection to |