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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool CheckIfNodeConnectsToSelection
&40;
UEdGraphNode &42; InNode,
const TSet< UEdGraphNode &42; > & InSelectionSet
&41;
Remarks
Checks if the passed node connects to the selection set Returns TRUE if the node does connect to the selection set
Parameters
Name | Description |
---|---|
InNode | The node to check |
InSelectionSet | The selection set to check for a connection to |