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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void BuildComponentInstancingData
&40;
UActorComponent &42; ComponentTemplate,
FBlueprintCookedComponentInstancingData & OutData,
bool bUseTemplateArchetype
&41;
Remarks
Generate component instancing data (for cooked builds). TRUE if component instancing data was built, FALSE otherwise.
Parameters
| Name | Description |
|---|---|
| ComponentTemplate | The component template to generate instancing data for. |
| OutData | The generated component instancing data. |
| bUseTemplateArchetype | Whether or not to use the template archetype or the template CDO for delta serialization (default is to use the template CDO). |