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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool AddMemberVariable
&40;
UBlueprint &42; Blueprint,
const FName & NewVarName,
const FEdGraphPinType & NewVarType,
const FString & DefaultValue
&41;
Remarks
Adds a member variable to the blueprint. It cannot mask a variable in any superclass. true if it succeeds, false if it fails.
Parameters
| Name | Description |
|---|---|
| NewVarName | Name of the new variable. |
| NewVarType | Type of the new variable. |
| DefaultValue | Default value stored as string |