Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void AddMacroGraph
&40;
UBlueprint &42; Blueprint,
class UEdGraph &42; Graph,
bool bIsUserCreated,
UClass &42; SignatureFromClass
&41;
Remarks
Adds a macro graph to this blueprint. If bIsUserCreated is true, the entry/exit nodes will be editable. SignatureFromClass is used to find signature for entry/exit nodes if using an existing signature.