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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintCompileReinstancer
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
| Include | #include "Kismet2/KismetReinstanceUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
static void ReconstructOwnerInstances
&40;
TSubclassOf< UActorComponent > ComponentClass
&41;
Remarks
When re-instancing a component, we have to make sure all instance owners' construction scripts are re-ran (in-case modifying the component alters the construction of the actor).
Parameters
| Name | Description |
|---|---|
| ComponentClass | Identifies the component that was altered (used to find all its instances, and thusly all instance owners). |