Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintCompileReinstancer
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
| Include | #include "Kismet2/KismetReinstanceUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
static void MoveDependentSkelToReinst
&40;
UClass &42; OwnerClass,
TMap< UClass &42;, UClass &42; > & OldToNewMap
&41;
Remarks
Moves CDOs aside to immutable versions of classes(REINST_) so that the CDO's can safely be GC'd. These REINST_ classes will be re-parented to a native parent that we know will not be churning through this function again later, so we avoid O(N^2) processing of REINST classes. Maps each given SKEL_ class to its appropriate REINST_ version of itself