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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintCompileReinstancer
- FGCObject::GetReferencerName()
- FBlueprintCompileReinstancer::GetReferencerName()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
| Include | #include "Kismet2/KismetReinstanceUtilities.h" |
virtual FString GetReferencerName&40;&41; const
Remarks
Overload this method to report a name for your referencer