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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintCompileReinstancer
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
| Include | #include "Kismet2/KismetReinstanceUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
static void FinishUpdateBytecodeReferences
(
const TSet < UBlueprint * > & DependentBPs,
const TMap < FFieldVariant , FFieldVariant > & FieldMappings
)
Remarks
Consumes the set and map populated by calls to UpdateBytecodeReferences