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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Breakpoint.h |
| Include | #include "Kismet2/Breakpoint.h" |
Syntax
USTRUCT ()
struct FBlueprintBreakpoint
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UEdGraphNode * | GetLocation () |
Get the target node for the breakpoint | |
| FText | Gets a string that describes the location | ||
| bool | IsEnabled () |
||
| bool |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FBlueprintBreakpoint& Other |