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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintBreakpoint
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Breakpoint.h |
| Include | #include "Kismet2/Breakpoint.h" |
bool IsEnabledByUser&40;&41; const
true if the user wanted the breakpoint enabled? (single stepping, etc... could result in the breakpoint being temporarily enabled)