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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBasePinChangeHelper
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
static bool NodeIsNotTransient
&40;
const UK2Node &42; Node
&41;