Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBasePinChangeHelper
- FBasePinChangeHelper::EditCompositeTunnelNode()
- FParamsChangedHelper::EditCompositeTunnelNode()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include | #include "Kismet2/BlueprintEditorUtils.h" |
virtual void EditCompositeTunnelNode
&40;
class UK2Node_Tunnel &42; TunnelNode
&41;