Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
| Include | #include "Kismet2/Kismet2NameValidators.h" |
Syntax
enum EValidatorResult
{
Ok,
AlreadyInUse,
EmptyName,
ExistingName,
TooLong,
ContainsInvalidCharacters,
LocallyInUse,
}
Values
| Name | Description |
|---|---|
| Ok | Name is valid for this object |
| AlreadyInUse | The name is already in use and invalid |
| EmptyName | The entered name is blank |
| ExistingName | The entered name matches the current name |
| TooLong | The entered name is too long |
| ContainsInvalidCharacters | The entered name contains invalid characters (see INVALID_OBJECTNAME_CHARACTERS, except for space) |
| LocallyInUse | The entered is in use locally |