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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IsUniqueObjectName
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include | #include "Editor.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Editor.cpp |
bool IsUniqueObjectName
(
const FName & InName,
UObject * Outer,
FText * InReason
)
Remarks
Takes an FName and checks to see that it is unique among all loaded objects.
Takes an FName and checks to see that it is unique among all loaded objects. 1 if the name is valid, 0 if it is not
Parameters
| Name | Description |
|---|---|
| InName | The name to check |
| Outer | The context for validating this object name. Should be a group/package |
| InReason | If the check fails, this string is filled in with the reason why. |
| InName | The name to check |
| Outer | The context for validating this object name. Should be a group/package |
| InReason | If the check fails, this string is filled in with the reason why. |