Navigation
API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include | #include "Editor.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Editor.cpp |
bool IsGloballyUniqueObjectName
(
const FName & InName,
FText * InReason
)
Remarks
Takes an FName and checks to see that it is unique among all loaded objects in all packages. true if the name is valid
Parameters
| Name | Description |
|---|---|
| InName | The name to check |
| InReason | If the check fails, this string is filled in with the reason why. |