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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ImportUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h |
| Include | #include "ImportUtils/StaticMeshImportUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp |
namespace StaticMeshImportUtils
{
bool StaticMeshImportUtils::DecomposeUCXMesh
(
const TArray < FVector3f > & CollisionVertices,
const TArray < int32 > & CollisionFaceIdx,
UBodySetup * BodySetup
)
}