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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ImportUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h |
| Include | #include "ImportUtils/StaticMeshImportUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp |
namespace StaticMeshImportUtils
{
void StaticMeshImportUtils::RestoreExistingMeshSettings
(
const FExistingStaticMeshData * ExistingMesh,
UStaticMesh * NewMesh,
int32 LODIndex
)
}
Remarks
This function is call before building the mesh when we do a re-import