Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ImportUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h |
| Include | #include "ImportUtils/SkeletalMeshImportUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ImportUtils/SkeletalMeshImportUtils.cpp |
namespace SkeletalMeshImportUtils
{
TSharedPtr < FExistingSkelMeshData > SkeletalMeshImportUtils::SaveExistingSkelMeshData
(
USkeletalMesh * SourceSkeletalMesh,
bool bSaveMaterials,
int32 ReimportLODIndex
)
}
Remarks
Backups the given SkeletalMesh into a FExistingSkelMeshData