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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ImportUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h |
| Include | #include "ImportUtils/SkeletalMeshImportUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ImportUtils/SkeletalMeshImportUtils.cpp |
namespace SkeletalMeshImportUtils
{
bool SkeletalMeshImportUtils::ProcessImportMeshSkeleton
(
const USkeleton * SkeletonAsset,
FReferenceSkeleton & RefSkeleton,
int32 & SkeletalDepth,
FSkeletalMeshImportData & ImportData
)
}
Remarks
Process and fill in the mesh ref skeleton bone hierarchy using the raw binary import data true if the operation completed successfully
Parameters
| Name | Description |
|---|---|
| RefSkeleton | [out] reference skeleton hierarchy to update |
| SkeletalDepth | [out] depth of the reference skeleton hierarchy |
| ImportData | raw binary import data to process |